First we spoke to Caroline. The feedback we got:
- She wanted us to steer away from the "game" concept as it was hard to achieve without making it gimmicky and novelty based. I agree with this in the way that we would struggle to further design the game in a way which people would want to keep playing rather than just a few times then stop.
- The concept didn't clearly express the macro scenario in which it was based.
- We should explore more and put more focus onto our ideas of creating a communication form which doesn't require the blunt sharing of stories or information but rather the sharing of presence and non verbal companionship.
- We all know and understand our scenario we just need to make sure our design communicates this.
Next we went up to talk to Marienella, Yasu and the man from Life-Tec. Here we got lots of good ideas and a whole lot of things to think about. They didn't really say ditch the game idea but more how to achieve the same result in a less complicated way. We didn't get to talk to them for long as there was lots of groups left and the class was nearly finished. Marienella suggested we watch the movie The Spanish Apartment, so I will have a look at that one in the holiday week.
Notes taken from feedback. |
After this we had a brief chat with Leonardo. He was really keen on the game idea still and thought that getting rid of the game wasn't necessarily the best solution.
So I guess we will just have to rethink our concept a bit whether its game based or not and just make sure it supports our macro and micro scenarios.
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